How many alliances (i.due east. guilds) tin a histrion be a member of?

    • #one

    Googled, read the in-game assistance, but didn't find an answer to that.

    • #two

    Guilds are per character, and so in theory you lot can be part of equally many guilds as you have characters.

    • #iii

    Hey, thanks for the answer! Then only ane per character? Wow. That is a surprise. From ESO, I was used to 5 per business relationship and accessible to all your chars. Are there whatsoever plans to relax those rules a scrap? I know there is this problem where the account proper noun is never used in the game, and then sharing across chars is going to be a problem. In ESO they solved that past using business relationship name in guilds. But at least you could permit multiple-gild membership per char?

  • Zhirelia

    Added the Characterization Game

    • #4

    ESO was pretty unique in allowing membership of multiple guilds, and I think information technology was done because of the benefits of selling items. Hopefully the one guild per character will never be changed, loyalty to one guild is of import for stability of that gild.

    • #v

    ESO was pretty unique in allowing membership of multiple guilds, and I recollect it was done because of the benefits of selling items. Hopefully the one lodge per grapheme will never exist inverse, loyalty to one society is of import for stability of that guild.

    At that place is no loyalty, as y'all tin can have vi characters (even more in the future) and so be in 6 guilds at the same time. And so your loyalty enforcement is just an illusion. Also, nothing prevents you from leaving a guild and creating or joining another (once again, talk about loyalty). So this artificial limitation is draconian and useless.

    • #6

    Besides, nothing prevents yous from leaving a club and creating or joining some other (again, talk about loyalty). So this artificial limitation is draconian and useless.

    Depends what kind of game information technology is. This has Lodge vs. Guild PvP (not yet, but in works), and other PvP similar the faction PvP. Here the Order isn't just a trading social club similar in ESO. At least in theory. There will be rivalry between guilds. Not even in PvE games like FFXIV tin 1 be in multiple guilds with the same graphic symbol. Every game strives to give a pregnant to this, and here is almost picking sides, being function together in whatsoever your club does, at to the lowest degree for that single character.

    • #7

    Also, nothing prevents you from leaving a guild and creating or joining some other (once again, talk nearly loyalty). So this bogus limitation is draconian and useless.

    Depends what kind of game it is. This has Guild vs. Gild PvP (not still, simply in works), and other PvP like the faction PvP. Here the Social club isn't just a trading club like in ESO. At least in theory. There will be rivalry between guilds. Not fifty-fifty in PvE games like FFXIV can one exist in multiple guilds with the aforementioned grapheme. Every game strives to give a significant to this, and hither is about picking sides, beingness part together in whatever your society does, at least for that unmarried character.

    FWIW, I don't play PvP and don't plan to. Information technology is impossible to balance the classes so it tin can never be fair play. Unbalanced garbage with OP classes, and OP skills, and underdogs, and metas, and laggy winners. The usual garbage.

    • #8

    ESO was pretty unique in allowing membership of multiple guilds, and I think it was done because of the benefits of selling items. Hopefully the one guild per grapheme will never exist changed, loyalty to one gild is of import for stability of that gild.

    At that place is no loyalty, equally you tin can have 6 characters (even more than in the future) and so be in 6 guilds at the same time. So your loyalty enforcement is just an illusion. Also, goose egg prevents yous from leaving a guild and creating or joining another (again, talk near loyalty). So this artificial limitation is callous and useless.

    Yes information technology's a sad reflection of today's society. No loyalty, except to themselves. The latter are known as "club hoppers" and are generally not welcome in many guilds considering in that location is no guarantee that if they are needed for raids or alliance quests, they may exist doing something with another guild, and I've never seen guilds agree to do things on dissimilar evenings, but because they "share" members.